It is a great system that translates the thrills of the series to the players rather well. New to this entry in the series is the ability to respond with you own super special, with the result being decided in a clash of Ki blasts where the player who mashes the "A" button more times in the allotted time wins. Simply defending will cost you 50% of the damage the attack would inflict undefended, diverting it will cost you 25% and eliminating it with your own Ki power will effectively nullify the attack at the cost of Ki instead of vitality. When a player unleashes a super special Ki blast (Kamehameha, Final Flash, Special Beam Cannon and so forth), the defending player has options on how to respond. "X" lets you switch between the ground and the air while "L" and "R" let you quickly dash to either side. Every character has several special moves for each button plus two super special Ki blasts. "Y" will let your character punch and "B" will unleash your kicks, with "A" being reserved for Ki special attacks, powered by your stored Ki energy meter that is show below your life bar (which you can charge by holding "Y"+"B"). This system was created for the original Super Butoden and it has been revised for this game. Players could fight up close like regular one-on-one fighting games or speed away several screens apart and into the skies above, with the screen splitting accordingly and enabling the usage of their iconic Ki energy blast attacks the size of small houses. came up with an ingenious way to achieve that. ![]() Clearly trying to make a Street Fighter II clone simply would not convey the incredible action we were witnessing on TV, so the developers TOSE Software Co. Many of such releases ended up in neighboring countries where avid fans snapped up the game despite sometimes not even knowing a single word of French, but we guess it was still slightly easier to understand what was going on in French rather than Japanese.ĭragon Ball Z: Super Butoden 2 ("La Légende Saien" in France) was the second of such titles, published by Bandai in Japan in 1993 and arriving in European shores the following year. As such, it might still not be common knowledge that all four of Super Famicom's Dragon Ball Z one-on-one fighting games received PAL localization and distribution - but only in France. This image made by artist sakkan captures the essence of Pooh cosplaying as Majin Buu and even has a 4-star dragon ball strategically placed.Īlso, Dragon Ball Super makes an homage to Winnie the Pooh in the character of Botamo, a gigantic bear-like being from Universe 6 who has the same color scheme and similar wardrobe as the lovable Pooh bear.Dragon Ball Z fever was very much a real thing in the '90s, but this blonde hair, Kamehameha-throwing insanity hit the UK and America much later than the rest of Europe. Majin Buu is probably the most likable villain turned hero in the DBZ universe. As a Disney character? He’s Winnie the Pooh, of course. ![]() That would be a sick twist to the classic fairy tale indeed. In fact, Rapun-Cell doesn’t need rescuing at all and will absorb any prince foolish enough to climb her tower. It’s doubtful that a handsome prince charming would come to rescue this princess. The artist even provides Imperfect and Perfect Cell versions of Rapun-Cell. ![]() This piece by Anya Uribe transforms Cell, one of the most fearsome and powerful villains the DBZ fighters have ever encountered, into a Disney princess with silky, long, golden hair. ![]() A young Goku, of course, is the titular street rat with a cleverly drawn monkey tail in reference to Aladdin’s pet monkey, Abu, and the Flying Nimbus cloud is also a nice touch. Puig, however, reimagines Piccolo as the Grand Vizier of Agrabah in Aladdin instead of Jafar. Since Goku defeated him, he’s become an integral part of the Z-Fighters’ roster and has even mentored Goku’s son, Gohan, throughout the series. It’s easy to forget Piccolo began the Dragon Ball series as a villain. Frieza, on the other hand, is evil at his core and only makes heroic acts for his own gain. Donald, however, displays a heroic side as he’s been a fixture in the Kingdom Hearts games. The apparent similarities between Frieza and Donald are their similar color scheme, and the tendencies to be arrogant or short-tempered. This mash-up concept of Frieza rendered into Donald Duck comes courtesy of two artists – the first form Frieza Duck (left) is made by Guillaume, while the final form is Regis Donsimoni’s creation.
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